Adoro os romances das Crônicas de Amber, do Roger Zelazny, e sempre tento adaptá-los pra RPG. Em 2004, publiquei uma sorientações de como converter Amber pra Unisystem, o Unisystem Amber original. Eu o usei pra uma campanha curta em 2008, mas quando a revivi em 2016, testei minha adaptação pra Godbound, o Patternbound.
Dois meses atrás. fiquei interessado em jogar em Amber denovo. Comecei um jogo no forum Roleplaying Online e decidi retornar ao Unisyste, Dessa vez, contudo, optei pela versão cinemática e adaptei minhas orientações anteriores. Esse PDF é o resultado dessa adaptação e inclui tudo o que você precisa para começar uma campanha em Amber.
Quer dizer, um jogo de Amber baseado principalmente no ciclo do Corwin. Aind atenho que reler os livros do Merlin, por isso não acho que consiga fazer justiça a todo o novo material presente neles. Mas inclui o Domínio do Logrus.
I love Roger Zelazny’s Chronicles of Amber novels and am always trying to adapt roleplaying games (RPG) to run it. Back in 2004, I published notes for converting Amber to classic Unisystem, the original Unisystem Amber. I used it for a short campaign in 2008, but when I revived the game in 2016, I tested my Patternbound adaptation.
A couple of months ago, I once again became interested in Amber gaming. I got a play-by-post set up at Roleplaying Online and decided to return to Unisystem. This time, however, I opted for the cinematic version and adapted my earlier notes accordingly. This PDF is the result of this adaptation and includes everything you need to start an Amber campaign.
I mean, an Amber game mostly based on the Corwin cycle. I have yet to reread the Merlin books, so I don’t think I can do justice to all the new things in them, when translating to this system. I do include Logrus Mastery, though.
Lembra da introdução de Forcebound, onde disse que tenho o estranho hábito de adaptar sistemas de RPG para mestrar Guerra nas Estrelas? Então, também faço isso com Amber, a ambientação da série de romances Crônicas de Amber, do Roger Zelazny. E aqui, usei de novo o Godbound, do Kevin Crawford. Como seu predecessor, Patternbound não possui qualquer material ultrainovador — é mais uma gambiarra (olha essa gíria aí de novo) que serve de recurso para GMs que querem mestrar Amber com Godbound. Contudo, sinto um pouco de orgulho do meu sistema genérico de navegação nas Sombras. Diferentemente de Forcebound, esta adaptação teve um pouco de teste, porque comecei uma campanha há umas semanas e pude fazer algumas modificações nas regras.
Embora mencione os caosianos e até descreva Metamorfose como um Poder, você não vai encontrar Controle do Logrus aqui. Eu prefiro o ciclo do Corwin e o reli pela terceira vez para este projeto. Neste ciclo, não se menciona o Logrus e não aprendemos muito sobre as Cortes do Caos. Além disso, não vou reler o ciclo do Merlin agora e, assim, não poderia verificar se as informações que lembro e oriundas de outros RPGs são válidas. Talvez, no futuro, eu escreva um Logrusbound.
Na página que hospeda o arquivo, você encontrará uma planilha de Excel chamada shadow_nav.xls. É uma maneira de mapeas as Sombras na sua campanha e leva em consideração as quatro dimensões dos eixos de navegação (Magia, Tec, Tempo e Estranho). Ela foi criada a partir das excelentes sugestões dos meus colegas da RPGnet neste tópico. Agradecimentos especiais ao Glyptodont, que inspirou a forma final da planilha.
No texto, faço referência a algumas fontes. Essas são as abreviações que uso: livro básico deluxo do Godbound (Gd), Non-Diceless Roleplaying in Limitless Shadows (Am). Estas marcações serão seguidas de números de página.
Finalmente, há spoilers nessa adaptação. Se você não leu os cinco primeiros romances, sugiro que você os leia antes de se enveredar por esse arquivo. Em termos de volume de texto, os cinco livros juntos são mais ou menos do mesmo tamanho que Guerra dos Tronos (888 páginas contra 807, respectivamente).
É isso! Agora siga adiante e experimente Patternbound!
Remember the intro to Forcebound, where I said I have this weird habit of adapting RPG systems to run Star Wars? Well, I also do that for Amber, the setting of Roger Zelazny’s Chronicles of Amber novels. And here again I do it with Kevin Crawford’s Godbound. Like its predecessor, Patternbound isn’t supposed to have any ultrainnovative material — it’s more a quick and dirty (there’s that expression again) resource for GMs wanting to run Amber with Godbound. I do feel a little bit of pride in my system-agnostic Shadow navigation mechanic, though. Unlike Forcebound, this one got a little playtest in that I started a campaign a few weeks ago and tweaked the rules a bit as a result.
Although I mention Chaosians and even describe Shapeshifting as a Power, you won’t find Logrus Mastery here. I much prefer the Corwin cycle and started rereading it for the third time for this project. In that cycle, we don’t learn about the Logrus or much anything about the Courts of Chaos. Plus, I won’t be reading the Merlin cycle again for now and so wouldn’t be able to verify the info I remembered and the one I plundered from other RPGs. Maybe in the future I’ll do a Logrusbound.
In the page that hosts this file, you’ll also find a link to an Excel spreadsheet called shadow_nav.xls. It’s a way to map the Shadows in your game that takes into account the four dimensions of the navigational axes (Magic, Tech, Time and Weird). It arose from the excellent advice my fellow RPGnetters gave me in this thread. Special thanks to Glyptodont, who inspired the final form of the spreadsheet.
Thoughout the text, I reference some sources. Here’s a key for the abbreviations: Godbound deluxe corebook (Gd), Non-Diceless Roleplaying in Limitless Shadows (Am). These will be followed by a page number.
Finally, there are spoilers in here. If you haven’t read the first five novels, I suggest you go do that before plunging into this file. Put together, the five books are about the size of A Game of Thrones, textwise (888 pages versus 807, respectively).
That’s it! Go ahead, essay Patternbound!
Este é um pequeno conto que fiz sobre um personagem de um jogo de fórum do rpg de Amber. Eu a adaptei para um novo jogo.
This is a short history about a character I created for an Amber rpg play-by-post game. I adapted it for a new game.
King Throyden and his advisors gathered around the map. “Yes, it’ll be a swift victory. My name will live on in legend as the greatest strategist of all time”, Throyden said proudly. However, he noticed his advisors had gone pale after hearing his words. Seeing they looked past him, towards the door, the king realized his mistake. Turning, he saw Ambroskh The Accursed, Demon of War, step into the room. For the first time in a long while, Throyden was at a loss for words. Fear gripped his tongue as he tried to mouth an apology.
“Shush, my dear king,” the demon said. “I care not if you claim credit for my feats. My only concern is the battle tomorrow”, he completed. Reaching the table upon which sat the map of the borderland between Throyden’s kingdom, Modral, and his rival’s, Sedonia, Ambroskh peered intently at the chart. “No, no, no, that won’t do. We’ll move in through the Pass of Kirtaine”, he finally said. Throyden looked incredulous, but carefully measured his words. “The pass? But it’s a… dangerous place. I mean, we might be ambushed”.
Ambroskh gave the monarch a stern look. “Are you questioning me, Throyden? Have I ever led you to defeat?” he asked in a serious tone. The king gulped – a very strange thing to see one of royal blood do. “The Sedonians will think exactly that and will have only a light garrison at the pass end. You will go through them as a knife through soft baby skin”, the demon explained. “Tomorrow night, we’ll drink to victory at the gates of the Sedonian capital,” Ambroskh finished with a smile. Before anyone could say anything, he turned and walked out of the room, leaving a dread silence in his wake.
Thoyden kneeled in the bloody soil. The weight of his armor and wounds forcing his body down. Only his mighty two-handed sword prevented him from collapsing. The king coughed and spat blood. He looked up and saw a figure walking calmly towards him, as if the scene of turmoil and carnage around him was a sunny meadow. It was Ambroskh the Accursed. The demon who had betrayed his pact with Throyden. He approached the monarch and stopped. His plate mail – the helmet a stylized wolf head — glistened under the few sunbeams that made it through the layer of smoke that enveloped the field outside the Pass of Kirtaine.
“Why… Why have you betrayed me? We… we… had a… pact”, Throyden painfully said. “Was it… my pride… yesterday? I… I… apolo.. forgive… me, my lord,” the king poured on, tears streaming down his weathered face.
“Oh, please, Throy! Do you really think one such as me would even care about that little faux pas of yours? The truth is, initially, I didn’t care which side won. I was testing a scenario. That’s it. Unfortunately, for you, I got tired of your little kingdom,” Ambroskh told the fallen monarch.
“But… then… Sedonia… they will… They’ve won?” Throyden asked.
“Of course not. My, even my cousin Fintain, who has the tactical brilliance of an ox, could see what I was getting at here! Your army outnumbers the Sedonian’s five to one. The pass equalized the situation and you both annihilated each other.” It seemed the demon found that tidbit of information amusing. Seeing that the king didn’t understand what was going on, he continued. “You are both a shadow of your former glorious past. Which is a good thing to the Mordavians — you know, the people you have been oppressing for two centuries –, who will grow to fill the void left by you. In a hundred years, Modral and Sedonia will be faded memories. But don’t worry, Throy, as you wished, you will become immortal. People will always remember you as the foolish king who made a pact with the Demon of War and paid a bitter price for it”, Ambroskh finished with a laughter. As if on cue, a black horse emerged from the smoke. Its eyes were red and its saddle, bit and bridle matched the demon’s armor. He mounted and trotted away from the battlefield into shadow.